I’m been toying around with developing an alternative format. I didn’t necessarily want an alternate EDH version like Tiny Leaders or just another traditional 60/15/4 constructed format (60 card library 15 card sideboard and max of 4 of each card). One of the biggest issues I wanted to address is getting “mana screwed.” I came up with the concept of Magic 512. It addresses this issue by giving you two playable basic land cards in your command zone you can play 2 lands instead playing land out your hand for that turn. It will make nearly all hands keepable and allow for easily splashing for a 3rd color.
Magic 512 Basic Rules.
- Follows the rules of Magic the Gathering unless otherwise noted.
- Any Card not on the reserve list.
- Library must be exactly 50 cards
- Up to 2 copies of any card may be played in your library and sideboard.
- Only 1 copy of any Legendary card can be in your library and sideboard.
- No more or less than 10 unique lands can be in the library.
- Includes basic lands.
- Game is started with two basic lands in the command zone
- These lands can be played on players turn instead of playing a land from hand.
- These lands do not count as unique lands in your deck. For instance, you have 2 forests starting in the command zone 1 forest in your deck.
- Starting hand is 5 cards.
- Maximum hand size 7
- In a random order place entire hand at the bottom of your library then draw 5 new cards.
- You may only do this once.
- Sideboard is only 10 cards
Why not 4 copies of each type of regular magic?
While I want to make the mana more consistent, I don’t want to make spells overly consistent with the smaller deck size. However, I did want to make sure that it more consistent than a singleton format.
Why is the starting hand only 5 cards?
I am counting the two basics as part of a starting hand so the starting hand is technically 7. The max hand size is still seven
Why the land limitation/maximum?
There are some decks that can just effectively operate with two lands such burn and some tribal strategies. This will keep those does from running away with the format know that they are always getting the most efficient spells.
Why block cards on the reserve list?
Magic should be accessible to everyone.
Is there a ban list?
At the moment no. However, cards that are just too relevant like Sol Ring and cards that kill your land base like Blood Moon or Strip Mine are likely targets to start. Because the 2 copies max or 1 copy of any Land will slow the proficiency of these cards, it may be unnecessary to blanket ban all cards on the various ban lists.
Why a no shuffle mulligan?
A big part of the need to mulligan stems from having too much land or not enough. With 2 basics in your command zone and only 10 lands in your library, this is no longer necessary.
Why is it called 512?
The 5 represents the 50 card deck.
The 1 represents the 10 lands.
The 2 represents the 2 basic lands that are in the command zone.